Has 3D killed the console?
By: Kevin Coleman
There has been a problem with me recently. I have not been able to play console
games even a quarter as much as I used to. Going from putting 18 hours a day into
RPGs to plopping a game in on occasion to feel nostalgia for about an hour.
Attributing this to a graphical style does seem a bit cheap, but I have many reasons
for it. Even many other styles of games I play suffer from lack of replay or just
plain fun factor every time I play them now. That is, only 3D games.
My first experience with my first woes with 3D was the change of Zelda: A Link to
the Past to Zelda: Ocarina of Time. Among others, I then grew strong in the belief
that Zelda, was never made for 3D gameplay. I still beat it, giving it the benefit
of the doubt, but it didn't satisfy me at all. Of course, I still had Playstation
RPGs. Playstation gave us classics from Squaresoft, Enix, Namco, Working Designs,
and even Sony that are just hard to forget. Playing NES and SNES RPGs was great,
but it never felt as wonderful as the first battle I fought in Final Fantasy VII. I
believe it's because 3D was this beautiful new thing. No one expected it to have any
flaws. Difference with the Final Fantasies for the Playstation, is their gameplay
wasn't based around the 3D graphics. They played like the other Final Fantasies, but
this time, more beautiful than ever seen before.
No, I noticed all the problems of 3D when the PS2 came into my home. It's a great
system and all. Zone of the Enders was about the first action game I realized where
3D wasn't as great as it used to be. Sure the game looked incredible, as all 3D
console games should, but the problem was the feel. Half of my play was oriented
around what I could see. The camera was the 2nd most important aspect of gameplay.
If an enemy was behind me, and I had to attack him, I had to get the camera on him
with a lock on or some sort of technique. This was a minor thing, but performed over
and over, it was strangely draining. The action would be more fluent if I didn't
have to turn the camera or even just focus where I'm looking to rather than what I
am looking at.
A lot of you readers may not think this is as big a deal as I am making. Heck, I am
probably just getting old and growing out of video games. All I know, is that the
feel of platformers, side or top view shooters, and top-down RPGs, all added an
extra element. That element is restriction. This is mainly the problem in action
games now. The older installments of the Contra series have proven to be some of the
most challenging action games ever made. The only ones without challenge were the
two for Playstation that had the 3D gameplay style. Why is it so much easier when
you can move everywhere? I got it. You can move everywhere! That's absolutely what
it is. If you got in the way of an enemy attack in 2D platformers, you were screwed.
You could even get boxed in by multiple enemies. There was so much more skill
involved. Now you can just randomly jump or fly around and dodge every hit since
your landscape is 10 times that of the old days. Yeah they still make them hard, but
they aren't as seemingly impossible as they used to be. There's less motivation
involved when the goal of your video game seems so achievable.
There are a few exceptions in the world though. Games like Zone of the Enders does
have a Very Hard mode, which is just that, very freaking hard! Problem is, it's not
hard in the same way. Jumping pits where a pixel of space makes all the difference
is no more. Instead, now you have to learn how to use 10 tools together really well,
or use your environment to your advantage. In my opinion, this makes it easier.
Games like Contra Hard Corps on the hardest setting, were extremely close to
impossible. Action games were all about dodging and hitting. Now they are about
watching, and feeling the levels you play in. This doesn't mean that new action
games are less exhilarating, it just means that they are less fulfilling. I don't
have as much reason to go back and play when I see Game Over on a new action game. I
know I could beat this boss in 2 or 3 more tries.
How do RPGs suffer from this? This is the motherload of all 3D gameplay problems.
Camera angles. Just about every RPG I have played that has a 3D camera has annoyed
me when using it. It feels like an extra feature that I don't want to do, but I have
to do if I want to progress. Final Fantasy X almost had it perfect. Every landscape
was 3D, but you moved through them as if you were playing one of the Playstation
Final Fantasy games. You didn't need to position any camera, which, in my honest
opinion, is just a sign of a lazy development team, and you didn't even need to move
your character to manipulate the camera.
I say let us focus on the game, not the camera or the levels build. Jumping is more
important than having our camera home in on a flying enemy. These games do add an
extra dynamic element, but they take away a classic gameplay feature that has drove
us all. The impossibility of classic action games was always great. People who
played Atari even, like me, still loved the old games for their endless gameplay. I
don't really need to go that far back, though. The NES, SNES, and Genesis days, for
me, were much better and well appreciated. I appreciate them more. I'm enjoying my
GameBoy Advance, thanks to the realization that 3D games now have this boring aspect
to them. Have fun with whichever you like, I think I'm going to keep supporting 2D
till the 3D game developers learn how to make a game.
-- Kevin "Aberu Sugi" Coleman