A Look at MMORPG Stereotypes
By: Kevin Coleman
The main reason MMORPG’s (Massively Multi-player Online RPG’s) aren’t selling in the
millions yet is because of the stereotypes surrounding them. Buyer’s are more wary
of MMORPG’s because of the monthly fees usually involved on top of the $50-$60 they
have to shell out. It’s understandable why they aren’t overwhelmingly popular still,
but all the stereotypes aren’t 100% true in all cases. Many games have displayed
elements of each area previously stated to be lacking. On to the reasons:
- Cost
People don’t like paying monthly fees for most things in general. When your gas,
electric, or water bill comes, there will not be a smile on your face. This applies
to your credit card bill of course, so the monthly MMORPG fee on there will not make
you happy. What will is the gameplay. Don’t think of the fee as a way of feeding
money to a greedy monster company. Think of it as a service charge for them to
update the servers, give you the chance to use the servers, and meet people online.
Sure, I can understand how $10 a month is quite a bit to use a server and meet
people, but it is a very unique experience. Also, not all MMORPG’s have a monthly
fee attached. In fact, many beta tests are 100% free. All you need to do is download
and register, and you are set!
The problem with this stereotype is it is not completely unfounded. Many makers of
these games know they can make loads of money off of them. If they get only 100,000
people in, they are making loads of profit. It isn’t that great to support the
causes of greedy companies, personally, because they will continue to raise the
monthly fee. Originally the norm for monthly fees was $5 when MMORPG’s first started
to rear their head in the gaming market. Now that they are very popular they cost
anywhere from $12.95 to well over $30 dollars a month to play. Don’t give up hope
though, as technology gets cheaper, hopefully they will start to bring us better
service for our bucks. Also, many a time, I have not gotten into select MMORPG’s
because I didn’t think they were worth any of the money. So, you’re not alone.
- Story
It’s true. MMORPG’s don’t have a set story built in. The most you get out of their
story is usually a couple lines describing the world you are in from an NPC
(non-player character). For the most part, getting story from an NPC is uncommon, so
consider yourself lucky. In most MMORPG’s, the players make their own story. This is
called RP’ing. I have never really gotten into RP’ing in the games I have played,
but it can add story. I personally, play MMORPG’s for the deep gameplay and social
interaction. If you are the type that likes linear, game-driven storylines, these
games will probably not be your style. Hopefully in the future, story will play a
bigger part.
Of course, the stories are still horrible. In fact, the only true gripe I have with
most MMORPG’s is never knowing where to go, what to do, or who to talk to. Most of
these games just drop you off at a beginner’s spawn point, then show you the
mechanics of the game. They then follow this up with dropping you off in your first
town. Where do you go? That’s completely up to you. With little story, there also
comes little guidance. People may see this as non-linearity or the game just being
dynamic, but to me it’s advice and direction that is sorely needed.
- Ugly
Every time I show off a new game to people, the first thing they ask is for
screenshots. Nowadays, graphics are a very important factor in how well games sell.
MMORPG’s are the only exception it seems. The most prominent, profitable MMORPG of
all time is Everquest. Take a look at it, very unattractive, even for it’s primitive
4 year old standard of graphics. The problem is, whenever people who haven’t played
them, and only seen them, they then think of what one might look like. 9 out of 10
times, the first image that comes to their head is the horrible quality of Everquest
itself. Many games have far surpassed that quality. Believe it or not, the makers of
newer MMORPG’s actually hire artists that have degrees and extensive experience now.
The days of amateurs designing the graphics as purely a means of helping the
gameplay be displayed are over. Companies have realized that MMORPG’s are big
money-making machines if pulled off well, so they will do their best for you now.
All facts aside, most MMORPG’s do look ugly. There is a reason for it, though.
Sometimes you will have to see over 100 people on your screen at once. If the
graphics were super-advanced then no computer alive could handle that many 3d models
on the screen at once. Still, there is no excuse for horrible art and just plain bad
modeling. Everquest is the worst looking game of all time, in my opinion. I think
someone would have to be taking a hallucenogenic drug for it to look good.
Thankfully, not all games look like it. Yet, they do come very close to looking that
horrible. My favorite MMORPG’s are the ones I can look at for 1000 hours. If I can’t
even watch my friend play it, there must be something wrong with the game. Something
very wrong, indeed.
-- Kevin "Aberu Sugi" Coleman