drunken monk
10-16-2010, 07:41 AM
... to judge a game biased on something its not and never tried to be? Personally Im tired of reading reviews where games get points taken off for not doing things they never set out to do in the first place.
When Im reading a review for Alien Breed I dont want to see negative comments about how mindless it is. Maybe thats what Im looking for and thats obviously the kind of game they set out to make. I want to know if they did it right.
When Im checking out a review for Enslaved I dont want to hear about the fact that it doesnt have a multiplayer component and how it hurts the overall value. Thats bs. Does God of War have multiplayer? What about DMC? Ninja Gaiden? No one buys action games like that for multiplayer. They buy it for an epic single player experience and thats what I want to hear about. I want to hear about combat, story, character development, etc.
A games length should be stated but I dont think points should be taken off for that either. Id much rather buy a great 9 hour game with no filler then buy a good 15 hour game with 4 hours of filler.
And why do we have filler and shitty multiplayer modes in games? Reviews. For the first time in video game history reviews are having a very negative effect on most games.
I hated Alone in the Dark but Im willing to bet that if they spent all the time they invested developing filler, to polishing the rest of the game, it could have been good. If they werent worried about game time affecting review scores we could have had a good 7 hour game instead of a 12 hour glitchfest.
Same goes for multiplayer. Multiplayer modes have a profound effect on review scores and most developers feel obligated to make one. The problem is that not every company has the resources to do both single player and multiplayer right.
Dark Sector could have been great if they didnt spend development resources on multiplayer. Instead we got an average game with average multiplayer that died within the first month of its release.
I really think the review structure we have going right now needs to change. Its hurting the industry more then its helping. You can say that review scores dont matter but you know deep down thats not true. There could be a game out thats exactly what your looking for but would you honestly drop your hard earned cash on a game with a metascore of 60? I doubt it.
Thoughts?
When Im reading a review for Alien Breed I dont want to see negative comments about how mindless it is. Maybe thats what Im looking for and thats obviously the kind of game they set out to make. I want to know if they did it right.
When Im checking out a review for Enslaved I dont want to hear about the fact that it doesnt have a multiplayer component and how it hurts the overall value. Thats bs. Does God of War have multiplayer? What about DMC? Ninja Gaiden? No one buys action games like that for multiplayer. They buy it for an epic single player experience and thats what I want to hear about. I want to hear about combat, story, character development, etc.
A games length should be stated but I dont think points should be taken off for that either. Id much rather buy a great 9 hour game with no filler then buy a good 15 hour game with 4 hours of filler.
And why do we have filler and shitty multiplayer modes in games? Reviews. For the first time in video game history reviews are having a very negative effect on most games.
I hated Alone in the Dark but Im willing to bet that if they spent all the time they invested developing filler, to polishing the rest of the game, it could have been good. If they werent worried about game time affecting review scores we could have had a good 7 hour game instead of a 12 hour glitchfest.
Same goes for multiplayer. Multiplayer modes have a profound effect on review scores and most developers feel obligated to make one. The problem is that not every company has the resources to do both single player and multiplayer right.
Dark Sector could have been great if they didnt spend development resources on multiplayer. Instead we got an average game with average multiplayer that died within the first month of its release.
I really think the review structure we have going right now needs to change. Its hurting the industry more then its helping. You can say that review scores dont matter but you know deep down thats not true. There could be a game out thats exactly what your looking for but would you honestly drop your hard earned cash on a game with a metascore of 60? I doubt it.
Thoughts?