PDA

View Full Version : Final Fantasy Tactics Advance 2


?lgarnas Tr?dg?rd
06-30-2008, 04:40 PM
I'm about 10 hours in. Quick rundown.

(-) FFTA2 is ridiculously watered down from FFT. There's practically no story. They boast of "50 classes to choose from" but they're ridiculously limited and can only be applied to certain character races. Further more, some of the classes are just race specific copy and paste jobs. Even more so, many "advanced" classes are just slightly tweaked versions of others. Like Archer > Hunter.

(-)Units themselves are artificially limited because you can only learn skills by having certain weapons equipped. That means the game can control your growth by limiting what weapons you can get and because you also have to forge the stupid things by using "loot". There's even the possibility of handicapping your own party because you need one more skill that requires equipping a weaker weapon or piece of armor.

(-)Laws may have been toned down, but they still ****ing suck. I lost a major battle last night because the laws decided to completely nullify my magic users. How am I supposed to grow my characters when the game randomly decides that I can't use them? Sure, I can break the law, but then I'd miss out on some random drops that I need to make new weapons to make my characters grow.

(-)Considering the above, the game is more of a collect-a-thon than a strategy game. Random collect-a-thons

(-)This game lacks 3D. Not in the "ohhh I need teh shiney" type of complaint, but more of "It sure would be nice if I could ****ing rotate this battle field to see what I'm doin" type of ordeal.

(-)The game draws back most of the strategy that was in FFT. [b]No casting times. No Faith/Brave stats either to dictate spell strength or AI behavior. You can't see an enemy white mage charging to heal a group of enemy units and position your own unit to take advantage.

(-)Poison and the like still seem completely worthless.

With that said, here's the good.

(+)It's still a decent strategy game at the core. It's just not the best and doesn't hold up to it's roots.

(+)The 2D graphics augmented by 3D effects are great. The death animation for characters with Doom cast on them is ****ing awesome.

(+)The music is superb.

(+)I'm glad that they fixed enemy scales. I hated how everything was the same size as my units in FFTA on the GBA.

In the end it's just not very deep. It doesn't allow the level of customization that FFT did. The story is almost non-existent. The dialog is worse. Yeah, I'd rather have badly translated brief dialog than really good repetitive dialog.

Again, I'm not saying it's a bad game. It's still a regression from Tactics Ogre/Final Fantasy Tactics. There's no question that it's the superior game compared to FFT/TO outside of "I simply prefer it". I'll give that to you if that's how it boils down. But mechanically? It's not up to task.

Blackdragon
07-01-2008, 02:33 AM
I can understand the whole "Skills based on weapons" thing, because that's how Disgaea works. Whatever weapon you have depends on what skills you learn as you develop that weapon, it just makes sense to me.

I've only played the first battle, and while it was a little difficult (Lost my black mage when he literally got jumped by the big ass chicken). I'm going to keep playing it and see how the game stacks up myself.

Jarrid
07-01-2008, 02:59 AM
Hmm... I am not sure if I want it because I did not care too much for FFTA other than the music that came out for it.

Matron
07-01-2008, 03:13 AM
I didn't like it as much either, they dumbed down everything that made Tactics good.

S&M
07-01-2008, 03:58 AM
I won't go into nearly as much detail, but I'm really enjoying it so far.

moogle
07-01-2008, 10:46 PM
I still think the stupidest thing about this game is the name. ("A2" instead of "Advance 2")

Matron
07-02-2008, 12:14 AM
Isn't it for DS? If so, I don't see why they kept the advance in the first place, so A2 makes a little bit more sense. They should have just called it FF Tactics DS.

moogle
07-02-2008, 02:30 AM
But they kept the name "Advance Wars" for the DS version of that game. Of course, "DS Wars" would be more appropriate to keep the tradition going, but at least using "Advance Wars" is better than if they called it "A-Wars".

Actually, I think the whole naming games based on the system they're on is generally a bad idea anyway. There's always the problem of sequels.

Contagion
07-08-2008, 07:31 PM
Dumb name, but light hearted fun. I'm about 20 hours in, done about 75 quests. I dunno why but this game feels really easy for me to pick up and just play anytime, anywhere.

?lgarnas Tr?dg?rd
07-08-2008, 08:00 PM
Which is strange considering some battles take a ridiculously long time to complete.

moogle
07-08-2008, 09:57 PM
Speaking of which, is there a permenant "suspend" mode or just the regular built-in sleep mode? I'm probably not getting the game anytime soon, but I'd like to know for future reference.

Contagion
07-10-2008, 04:08 PM
There is a quick save option, once loaded, is deleted. I just shut my DS and plug it in, alot easier.

moogle
07-10-2008, 07:02 PM
There is a quick save option, once loaded, is deleted. I just shut my DS and plug it in, alot easier.
Nice, I love it when games include that.

Mr. Driller 2 for GBA had such an option, but Mr. Driller DS did not. I was pissed; it's such a useful feature, especially when one "game" can drag out for awhile. Sleep mode assumes you're going to play again within the time your battery lasts. It's such a waste.

Nickoten
07-10-2008, 08:44 PM
I've been playing this game for a while, and while it's a big step up from FFTA, I can't say I much like the Bazaar system. It's just the game progressing to being even more in control of how I grow my characters. I really wish we weren't so limited by item availability. I mean that could easily be done away with by having pre-requisites on individual abilities (I.E. You have to learn Fire and Fira OR all three levels of another elemental magic in order to learn Firaga). As it is I don't really have any qualms about abusing the auctions to get new items since grinding for random loot to unlock new weapons is not a favorite past time of mine.

Not to paint an exceedingly negative picture, though. For a portable time sink game it's good at what it does.

Contagion
07-11-2008, 06:01 PM
Got 170 missions done, so that is almost half of them! I have 16 characters, at least 2 of each race, but one of the Seeq and Gria and everyone is levels 40-43. Any quest I can dispatch people I do, since the lower level characters get exp. and get AP for everyone, so why not? Mastered all my Humes under the Fighter class, since Aurablast owns.

spaghetti junction
07-12-2008, 03:36 PM
I like it. Not a deep story or anything but its pretty easy to get into if you wanna kill some time. Graphics seem about the same for the sprites, which is a little disappointing, but the backgrounds are nifty and the music is enjoyable.

The law system was my major gripe from the first one but I really don't mind what they did with it in this one - lot less of a hassle.