UO_Duck
07-21-2008, 05:43 AM
I have a rather lengthy list, but I think that after playing through most of V I've spotted things that need to be included/fixed in a sequel.
- Real-time war battles. I'm talking massive armies... not just the uncontrollable glimpses we got in V. I'm talking on the scale of Rome: Total War. With your characters spotted throughout the battlefield. Maybe be able to take control of them?
- Multiple characters that can fill each Star. You'll still have 108 SoD at the end, but I think this idea would work... especially considering Suikoden II had you choose between Valeria and Kasumi. Some characters didn't even count as a Star but could still fight with you (Tir). Multiple ways of attaining Stars... if I make one mistake I should be able to find other ways of recruiting people.
- Night and day cycle. I want the castle to change accordingly... some characters/events can only be seen at night. Some characters only recruitable at night.
- 3D behind-the-back view that Suikoden IV had. V just pulled you too far away from the action. Cutscenes often lacked impact because you can't see any of the characters beyond their different-colored garb. Many characters seemed entirely similar (Lelei and Cius come to mind)
- Mix up gameplay between turn-based and active-time? I'm not sure how they would do this... but I wouldn't mind if the series started to blend with action RPGs in slight ways. It'd be interesting to have active-time battling with six characters.
- Every character that can pick up a weapon be actually usable in some way. Many Suikodens feature at least a dozen characters that just plain suck. I want all of them to have a use in battle... not just sit there and collect dust because of the Pokemon collect-em-all syndrome.
- Train characters to use different weapons. Have "proficiency" levels with characters. Since many characters change weapons between games (like Lorelai, for example), I think that may be interesting. Also, in war battles, characters that use certain weapons should command battalions of soldiers that use that weapon. This was touched upon a little in V but not that much.
- Decent graphics. I'm not asking for much... but the 3D Suikodens have not been impressive.
- A better soundtrack. The acoustic feel of Suikoden I was just amazing... it went downhill from there (and only went up with Suikoden III's intro theme. Wow).
That's all I can think of at the moment. Oh yeah, more interaction with your castle. Minigames with the blacksmiths and runemasters and all that would be interesting. Also... more people! The only people in my castle shouldn't be just the SoD and a couple random maids! It should be BUSTLING with soldiers and civilians!
- Real-time war battles. I'm talking massive armies... not just the uncontrollable glimpses we got in V. I'm talking on the scale of Rome: Total War. With your characters spotted throughout the battlefield. Maybe be able to take control of them?
- Multiple characters that can fill each Star. You'll still have 108 SoD at the end, but I think this idea would work... especially considering Suikoden II had you choose between Valeria and Kasumi. Some characters didn't even count as a Star but could still fight with you (Tir). Multiple ways of attaining Stars... if I make one mistake I should be able to find other ways of recruiting people.
- Night and day cycle. I want the castle to change accordingly... some characters/events can only be seen at night. Some characters only recruitable at night.
- 3D behind-the-back view that Suikoden IV had. V just pulled you too far away from the action. Cutscenes often lacked impact because you can't see any of the characters beyond their different-colored garb. Many characters seemed entirely similar (Lelei and Cius come to mind)
- Mix up gameplay between turn-based and active-time? I'm not sure how they would do this... but I wouldn't mind if the series started to blend with action RPGs in slight ways. It'd be interesting to have active-time battling with six characters.
- Every character that can pick up a weapon be actually usable in some way. Many Suikodens feature at least a dozen characters that just plain suck. I want all of them to have a use in battle... not just sit there and collect dust because of the Pokemon collect-em-all syndrome.
- Train characters to use different weapons. Have "proficiency" levels with characters. Since many characters change weapons between games (like Lorelai, for example), I think that may be interesting. Also, in war battles, characters that use certain weapons should command battalions of soldiers that use that weapon. This was touched upon a little in V but not that much.
- Decent graphics. I'm not asking for much... but the 3D Suikodens have not been impressive.
- A better soundtrack. The acoustic feel of Suikoden I was just amazing... it went downhill from there (and only went up with Suikoden III's intro theme. Wow).
That's all I can think of at the moment. Oh yeah, more interaction with your castle. Minigames with the blacksmiths and runemasters and all that would be interesting. Also... more people! The only people in my castle shouldn't be just the SoD and a couple random maids! It should be BUSTLING with soldiers and civilians!