Opening note: I'm cherry-picking more implicative statements from your
really long (perhaps verbose in some areas) editorial. I can't say I'm reading this to enjoy it, as I believe this idea has been pushed forth incessantly for half a decade now.
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The traditional JRPG has been reduced to a novelty.
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I gather that my difficulty with this statement is despite your title, this is an overly broad and restrictive assumption. Just a personal taste in prose. In either case, it's important to stress that these ideas seem more resonant in America. In any case, JRPGs has
always been niche. The argument for FFVII-X as more "mainstream" is one warranting more nuance as ubiquity =/= "mainstream." I think an argument can be made for this in any case.
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The JRPG as a subgenre (or rather, its developers as a collective) seem so scared of becoming stale that the massive upheaval in philosophies amongst the subgenre hasn?t had the chance to settle down, and it?s hurting the genre as a whole.
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JRPG "innovation" in America is appealing to American tastes, which seems inherently conflicting. JRPGs are obviously not made for Americans. Hence the problem with perhaps constant "bashing" making them weary of even investing in localizations.
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Look at X, XII, and XIII, however, and you wouldn?t be mistaken in seeing what could have easily been games from three completely different series. Why does there have to be such a polarity between the each successive game and the last?
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In regard to your writing, I feel this undermines the assumption of "staleness."
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Games like Borderlands are infusing RPG mechanics into other genres, and the result is something everyone seems to agree is a good thing.
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It makes sense. WRPG, target audience is not just age but region-specific.
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There are some that believe the JRPG isn?t dead, but maybe just heading to the smaller screen.
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Handhelds!
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In short I feel this: With age comes the sophistication of tastes. With retrospective playing also comes the difficulty of negating nostalgic experience with an objective re-presentation. As I firmly believe JRPGs and RPGs to be a niche industry
still, perhaps dissatisfied tastes with what you
expect from new releases predetermines part of the entertainment you derive from it. To presume that JRPGs are dead is obviously nonsense, especially when you consider it console-specific as opposed to acknowledging the consistent activity it has on handhelds, in America, as JRPGs. This is how I feel. I'm not trying to change your opinion.
Thank you for writing!